"Not Humans" is about alienation. "Not a Human" avoids emotional closeness and represents an idealized completely detached from real human existence. "Not a Human" doesn't experience, doesn't feel; it mechanically and flawlessly fulfills its function. This factory creature with a white smile becomes the object of dreams, an embodiment of thoughtless perfection. I create "not humans," but I lose this game because everything, even a mannequin, has a human form.
Not a Human
Published:

Not a Human

Published: